This update mostly revolves around OakHaven/Realms with some fixes in other areas as well. Thank you all for the feedback with our biggest launch ever, OakHaven! We hope it met your expectations with the amount of gameplay packed into it. Obviously with how big the update was, there was bound to be some issues despite the amount of testing we've done. Here are the changes we've been making since day 1 of OakHaven!
OakHaven Changes
- Added Oakhaven XP from mining and foraging blocks
- Added a rescue from the void in realms — falling off the edge now returns you to the realm spawn instead of killing you
- Added a tag on boosted shop prices so you can see when a booster is doubling them
- Added particles and a sound when you harvest a node with the Oakhaven Pickaxe or Axe
- Added one-tap harvesting of Oakhaven foraging nodes with the Oakhaven Axe
- Added /realms spawn to teleport you back to the spawn of the realm you are standing in — no more walking back or leaving and rejoining through /realms
- Added the ability for storefront renters and their managers to hang item frames (including glow frames) in their stall to show off what the shop sells — frames are protected as part of the stall, so shoppers can't rotate them, steal the item, or knock them down
- Added the ability for storefront renters to write on signs in their stall, so shops can carry prices, instructions, and directions
- Fixed the Oakhaven Shield not blocking knockback from every mob in Oakhaven
- Fixed Oakhaven item abilities not always working while you are in Oakhaven
- Fixed timestamps showing in the wrong time zone
- Fixed double token and double currency events not applying to shop sales
- Fixed storefront NPCs missing until the plugin reloaded after a restart
- Fixed realm mobs vanishing while you were fighting them or standing right next to them
- Fixed realm mob numbers not settling where they should — mobs were being spawned and cleaned up in a loop when a realm got busy, and a realm that had just emptied out kept more mobs around than it should
- Fixed the tokens leaderboard showing up blank
- Fixed storefront auctions not showing you as the top bidder after you outbid someone
- Fixed quest progress rolling back after a server restart
- Fixed picking berries by right-clicking not counting toward foraging quests
- Fixed shops and quest hand-ins not seeing items held in your off-hand
- Fixed boss minions sticking around after the boss dies
- Fixed /revents showing raw color codes, naming the next event by its internal id, and showing an empty progress counter for events with no kill goal
- Fixed /rshop being usable by everyone when it is a Celestial perk
- Fixed The Eclipsium drop from the Elite Spider having a broken texture
- Fixed realm event and boss announcements only being visible to players already inside the realm — event countdowns, start/complete/fail broadcasts, and boss spawn announcements now reach everyone online again so you know when to head over
- Fixed mobs being creatable inside storefront stalls — iron golems, snow golems, withers, spawn eggs, thrown eggs, spawners, and bees smuggled in via beehives are all refused now, so stalls stay shops
- Fixed spawners mined inside a rented stall being destroyed instead of dropping — silk touch and the "No Silk Touch Needed" perk now hand the spawner back like they should
Deadroot Changes
- Added new area attacks and ability combinations to make Deadroot's fight more varied
- Added new defences against airborne players and incoming mace attacks
- Added a close-range defence to make hiding underneath Deadroot more dangerous
- Added particle and sound cues to warn players of incoming abilities
- Updated Deadroot's health from 15,000 to a fixed 20,000, replacing scaling based on nearby players
- Updated Deadroot's teleport ability to help him escape nearby players, damage those caught around him, and keep teleport destinations within his arena
- Reduced base attack damage by 15% for Deadroot and his summoned minions
- Reduced Slowness from Deadroot's attacks and summoned minions to Slowness I
- Improved minion summoning so it triggers more consistently, with a limit on active summons
- Improved recovery from stuck attack states to address Deadroot freezing during crowded fights
- Reworked healing into limited, gradual recovery below half health, with a cooldown between uses
Classes Changes
- Fixed a single Class Reset Token being used over and over — resetting a class now always uses up the token, and a reset with no token in your inventory is refused instead of going through
- Fixed Class Reset Tokens and Specialty Change Tokens being placeable into item frames, armor stands, and other entities
Resource Pack Changes
- Optimized the resource pack to reduce its size by 29% and help it apply faster when joining the server
- Fixed missing custom armor textures
Other Server Changes
- Fixed some mob loot tables not working correctly, preventing custom mob spawn eggs from dropping
- Fixed TurboHoppers moving items at normal hopper speed
