RPG-SMP 2.5 Update | Age of OakHaven
Big one today. This update has been cooking for most of the season and it changes what "progression" means on RPG. We're adding a whole new world with its own levels, money, monsters, quests and a boss, the class system is getting its long promised update!
Grab a drink, this is a long post.
- 15% off the store for two weeks. Network wide, on everything except Petals and subscriptions.
- Double XP and Tokens in OakHaven, this weekend only. Everything you kill, mine, gather and hand in pays twice as much. If you were going to grind the realm, grind it now.
Our first Realm is OakHaven, a woodland realm full of forests, caves, a mysterious tower at the end of the world, a Colosseum, and a lot of things that want to kill you.. It has its own leveling system, its own currency, its own unique monsters, its own shops and its own quests.
We built the Realms system so we can keep adding new ones, and OakHaven is very much the first of several. Everything below is about OakHaven specifically, but the same systems will show up in every Realm that comes after it.
Getting there
Head to Spawn and talk to the Realms Master. He'll open the Realm Selector for you, and from there you click OakHaven and hit Join. If you'd rather skip the walk, /realms opens the same menu from anywhere, or you can just type /realms join oakhaven.
While in OakHaven, it has some restrictions:
- Your gear doesn't lose durability while you're inside a Realm. Tools, weapons, armour, all of it. Go nuts.
- Elytras are disabled in OakHaven. If you start gliding it will stop you.
- The world is protected. You can't build or break blocks in OakHaven, with the exception of the ores and plants you're meant to harvest and the inside of a Storefront you're renting.
- Tuennling does not work in OakHaven.
Realm Levels
Every Realm has its own leveling system. You earn OakHaven XP by killing OakHaven monsters, mining and foraging, finishing quest tasks, and placing well in boss fights and events. Every time you gain XP you'll see it above your hot-bar.
There is no level cap. Your level shows up in a coloured bracket that changes colour as you climb, so people can tell at a glance how long you've been grinding. Type /rlevel to see your level, total XP and how much you need for the next one.
Each Realm keeps a top 10 leaderboard by level, so there's a reason to keep going past the point where it's "useful".
Currency
OakHaven has two currencies of its own:
| Currency | Icon | How you get it |
| OakHaven Tokens | ☆ | Selling what you hunt and gather to realm shops, quest rewards, event rewards |
| Boss Souls | ☠ | Fighting the realm boss |
Tokens buy the OakHaven gear and everything else in the Merchant. Souls buy things from the Boss Shop. Neither of them are dollars, and you can't convert between them. Dollars still matter in OakHaven, but only for two things: renting Storefronts and feeding the boss.
Monsters
OakHaven is populated by custom monsters, all with their own models and attacks. The trails around town are gentle and mostly passive. The caves are home to something that likes to lay traps. The wildwood and the mountains are where the nastier stuff lives.
Every monster drops something you can sell or hand in for quests, and a few of them have a very small chance at something worth a lot more.
Mining & Foraging
- Mining happens in the caves. There are ores scattered around the cave to mine and collect special ingots.
- Foraging happens out in the vast forest. There are bushes scattered around the surface to collect special berries.
The Shop is located in a building near Spawn where all Shop NPCs live. If you're Celestial rank you also get /rshop, which opens the shop board from anywhere in OakHaven so you don't have to walk back. There are four shops:
- OakHaven Merchant: takes your Tokens. Sells the OakHaven gear set plus a rotating mix of every-day items.
- Hunting: sell what you get from monsters for Tokens.
- Mining & Foraging: sell what you mine and gather for Tokens.
OakHaven Gear
The Merchant sells a full set of Fabled gear made for the realm: a four piece armour set, a sword, a bow, a pickaxe, an axe and a shield. Each piece is 40,000 ☆ and they're all Season Vault items.
Every piece has an ability that only works inside OakHaven. The weapons do more damage to OakHaven mobs, the tools make mining and foraging faster or more rewarding, the shield deals with a problem you'll notice the first time something big hits you, and wearing the full armour set gives you a stack of bonuses including a short burst of flight. Check the item lore in the Merchant for the exact numbers.
The set is deliberately realm focused. None of it does anything special anywhere else.
Questlines
There are five Quest NPCs in OakHaven, each with a long questline of tiers. Talk to them to start, and they'll walk you through it with dialogue. Every task rewards OakHaven XP when you finish it, and every tier pays Tokens.
| NPC | Questline | What you'll be doing |
| Alice | Foraging | Gathering from the forest and cooking things for her |
| Trent | Mining | Mining the caves and delivering what you find |
| Cassie | Mob Slayer | Clearing monsters out of specific areas: the trails, the caves, the wildwood, Sage Mountain |
| Lily | Merchant | Selling specific items and quantities through the realm shops |
| Jack | Boss Slayer | Killing the realm boss, over and over, up to 100 times |
Talk to the Quest Master near Spawn who will give you directions to your desired Quest NPC to begin your journey!
The Boss: Deadroot
OakHaven has a realm boss, and it doesn't spawn on a timer. It spawns when the community pays for it.
Talk to The Curator near the Colosseum to contribute to the Boss Pool. When the pool hits $50,000,000, Deadroot wakes up!
Some things to know about the fight:
- You have 30 minutes. If Deadroot is still alive when the timer runs out it leaves and nobody gets anything.
- Rewards are based on damage. You have to hit the boss to be eligible, and if you leave the realm before it dies you lose eligibility.
- If it kills you, you respawn nearby rather than at realm spawn.
- If it gets dragged out of the arena it gets sent back to its spawn point.
- There's a 10 minute cooldown after a fight ends before the pool can trigger again.
When it dies, everyone who took part gets a summary of where they placed and how much damage they did. Rewards come in two forms:
| Placement | Reward |
| 1st | 25 Petals + 50 OakHaven XP |
| 2nd | 10 Petals + 30 OakHaven XP |
| 3rd | 5 Petals + 20 OakHaven XP |
| Damage rank | Boss Souls |
| Top 1% | 1,000 ☠ |
| Top 5% | 900 ☠ |
| Top 10% | 800 ☠ |
| Top 25% | 600 ☠ |
| Top 50% | 400 ☠ |
| Top 75% | 250 ☠ |
| Everyone eligible | 100 ☠ |
Souls are the only way to buy from the Boss Shop, and the Boss Shop has several new items! Including new Tracker Orbs (explained later) and a new fabled item called Bloodright.
Realm Events
Roughly every two hours OakHaven rolls one of three events. You'll get warnings in chat leading up to it, and a boss bar while it's running. Each one lasts 30 minutes.
- Infestation: the realm is forced into night, mob spawns go up 10x, and every monster can spawn anywhere in the realm. The community has to hit 5,000 kills before the timer runs out. Top killers get placement rewards: 1st place is 75 Petals, 2,000 ☆ and 100 OakHaven XP, and there are payouts all the way down to 50th.
- Overgrowth: the forest grows back 2.5x faster, foraging drops are doubled, and the rarer plants are twice as likely to appear.
- Mine Siege: mob spawns double, mining drop chances double, and the rarer ores are twice as likely to appear.
Storefronts
Similar to our older SMP gamemode, we've introduced a small marketplace in our OakHaven town. There are 12 rentable market stalls. Rent one and it's yours: only you can place blocks, break blocks and open chests inside it. Redstone will not work in inside of Storefronts.
Renting a Storefront is a Celestial rank perk. You don't need the rank to be part of one though: a renter can add any player as a manager, and managers can build and open chests in that stall just like the owner.
- Open /realms storefronts or talk to the NPC standing at an empty stall to rent it.
- Rent is paid in dollars and covers 1 day. Stalls are 100,000, 125,000 or 250,000 depending on the spot.
- You can extend your lease up to 14 days ahead. Each extension costs 10% more than the last one.
- One stall per player in OakHaven.
- While you're renting, you sell to OakHaven shops for 25% more. The shop menu will show the bonus on the price.
- You can set a home inside your own stall. It's the one exception to the no-homes restriction.
- Stand in your stall and type /storefront to manage it: extend the lease, add or remove managers, customize the first line of the hologram above it, or end the lease early for a 50% refund on the time left.
- You'll get warnings in chat as the lease runs down, starting a day out.
Please read this bit: when a lease expires or is cancelled, the stall is cleared to air. Every block, every chest, every item frame. Take your stuff out before it runs out. Homes set inside an expired stall are removed too.
