Today we release several major internal updates and roll out a bunch of QOL we've been working on for several weeks now.
Here are all the big changes we've made!
The transition from the old plugin to the new plugin was seamless, you will not notice a difference. Other than adding the navigation menus, overhauling the messages and add Global Claim Settings/Flags, nothing else has been changed. Use
Here you can see you can edit every single claim flag via the menu for easier navigation and understanding
You will also notice we overhauled the messages of common commands you use every day. Such as
Oakhaven & Realms
- Added a hands-on Oakhaven tutorial covering quests, gathering, mining, combat, shops and Realm Levels
- Skip the tutorial with
/realms tutorial skip, or replay it with/realms tutorial replaywithout losing quest progress - Lowered the Infestation event kill requirement from 5,000 to 2,500
- Class abilities now automatically enable when entering realms and dungeons
- Quest displays now show their XP and token rewards
- Fixed the missing announcement when purchasing the Oakhaven Axe
- Fixed the Evoker spawner typo in the Merchant shop
- Fixed an exploit that allowed players to deal excessive damage and one-shot Deadroot
Dungeons & Classes
- Restored XP and money rewards from dungeon kills to the Dungeon Vault
- Fixed missing rune and jewel collection notifications
- Fixed Wardens not spawning and Ghasts not firing in Hard Dungeon
- Restored missing Hard Dungeon boss mechanics, including the wither rose phase
- Fixed Nightmare Dungeon Endermen teleporting inside players
- Fixed Guardians damaging players through walls or without properly locking on
- Fixed Shulker projectiles carrying over between dungeon runs
- Fixed the Pumpkin King NPC giving a permission error
- Fixed duplicate or frozen class ability cooldown bars
- Disabling Rogue Wall Climber in
/class settingsnow preserves faster sneaking./togglepassivestill disables both - Fixed familiar Allays accepting items from players
Infrastructure Overhauls
These changes are big changes across the board, we do expect some issues, but these changes actually make it easier to fix issues down the road, since it's on a better and common codebase, rather than relying on third party vendors and developers.Here are all the big changes we've made!
Runes
We've completely overhauled the Runes plugin to fix several known issues and add better QOL when updating any Runes to add new items.- Fixed Dual Wield compatibility with Heart Stopper and Axe
- Fixed Totem of Undying rune compatibility with eligible tools and weapons
- Added rune support for Copper Tools and corrected Spear weapon categorisation
- Copper Golems can now sort runes by name
- Added missing Black Bucket and Infinite Bucket descriptions
- The Occultist now shows which items each rune can be applied to
- Fixed
/removeenchantmenu capacity issues - Added an option to mute rune application announcements
- Fixed rune-related block interaction range issues
- Added a dungeon drop that can increase a rune’s level by one, with a one-time use limit
- Protected runes from being consumed in inventory crafting recipes
- Corrected rune descriptions and wording in the Occultist
- Fixed success, fail, destroy rate percentages in Rune math. It will now add up to 100%
- Updated Telekinesis to work on Shears
Introducing Rune Enhancers
We've added a new rare Dungeon Drop for the Nightmare Dungeon called Rune Enhancer! The Enhancer increases the Rune Enchant level by 1, surpassing any kind of enchantment cap we have on the particular Rune. One-time limit per Rune.Custom Enchants
We've completely overhauled our Custom Enchantments plugin to better work in tandem with Runes (they are separate systems), and to fix common bugs and performance issues in all the enchants.- Nocturnal no longer resets when a Totem of Undying activates
- Seismic Slam can no longer be used in spectator mode
- Fixed Botanist not working on Sweet Berries
- Fixed Extension III breaking axe properties
- Fixed Heighten and Shorten allowing players to pass through walls
- Fixed a Flesh Hook issue that could cause lag
- Fixed Telekinesis not collecting mined spawners
Claims
We've completely overhauled our Claims plugin to improve the accessibility and make it easier to navigate.The transition from the old plugin to the new plugin was seamless, you will not notice a difference. Other than adding the navigation menus, overhauling the messages and add Global Claim Settings/Flags, nothing else has been changed. Use
/claimsettings to enter the navigation menus.Navigation Menus
Here you can see the main claim menu along with all the settings you can edit.
Here you can see you can edit every single claim flag via the menu for easier navigation and understanding
Global Claim Settings & Flags
We've added a global settings & flags for you to edit instead of setting the same flags, trustees, etc for every claim. Specific claims can override this.
PvP
We've overhauled our PvP management plugin which controls pvp state, item cooldowns, etc. Fixing gaps in coverage and fixing performance issues.Chest Shops
We've overhauled our Chest Shops plugin, fixing bugs and adding a new form of navigation.
AFK Timer & AFK Room
We've overhauled the plugin that controls the AFK Timer, Playtime Timer and AFK Room, fixes issues and performance issues.Sell Chests
We've overhauled the Sell Chests plugin, fixes bugs, improved performance, and fixed the issue with the Purple Particles not showing around the chest.Dungeon Vaults & Leaderboards
Both Dungeon Vaults and Leaderboards has been overhauled to fix issues, performance issues, and overall move to our modernized systems.Voting
We've overhauled the plugin that controls voting, fixing some serious issues with it, including startup performance and other performance issuesTrial Vaults
We've overhauled the plugin that controls the Resetable Trial Vaults, improving performance and fixing bugs.EssentialsX
We used this plugin called EssentialsX, widely known but incredibly bloated and it contains some practices we don't like. Today we move off that plugin into our own version of it. This improves performance (notably /baltop), standard practices, and gives us more control over our updates.You will also notice we overhauled the messages of common commands you use every day. Such as
/tpa, /baltop, /homes and more.Shops, Kits & Rewards
- Added Dragon’s Breath to the shop so lingering potion quests can be completed
- Slowness and Weakness Arrows can now be sold
- Kit previews now let you inspect the contents of included shulker boxes
- Fixed players being able to claim the starter kit twice
/shop decorationsnow opens the Decorations category- Disabled trading in the arena
- Removed outdated menus, including the old Free Rune menu with incorrect rank requirements
- Clarified voice chat access and Discord chat permissions in rank perk descriptions
- Removed the outdated Keep EXP on Death rank perk listing
- Standardised jewel names in Vote and AFK crate previews
- Fixed the Streak Recovery & Shield shop title
- Corrected the Keyboard Warrior requirement to 5,000 wins
- Fixed the Petal Power join message label and Retro Gamer spacing
Teleports & Player Warps
- Fixed random teleport being limited to within 5,000 blocks
- Overworld random teleports now search between 20,000 and 40,000 blocks from the world centre
- Fixed
/wildtab completion - Removed the unused Server Warps sorting option
- Updated
/pwarp helpto show/pwarp favoriteand removed admin-only commands from player help
Holograms & Other Fixes
- Muted players can now exit hologram editing prompts with
/playerholograms cancel - Hologram commands remain usable while a prompt is open, and unanswered prompts now expire automatically
- Added protections against renamed items causing client lag or crashes
- Moved the AFK room hologram to its correct location
- Added an AFK room display for your current keys and shards
- Corrected chat game answers, including Dolphin’s Grace, Leather Pants and adding TimeTimes to Unplayables
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